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CARET - Information on Commercial Applications Research for Extraterrestrial Technology

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Carat Breakdown...

Details on the basis of why, the "ET" language is setup the way it is.

 

Quantum physics requires that we begin to see space and our reality in more dimension than our current languages allow.

I know we are familiar with what we imagine is real such as Zero (the quantity of nothing) and Infinity (something that has no end and as such can have no beginning as well).

Both of these ideas are exactly that.

We can not truly know these things in the convention of our daily lives and the languages we use to describe our experience, to share information.

Honestly to understand how I came to see things, you have to forget what your eyes tell you and look within.  The universe is (as far as I can tell) something we are a part of and as such have the ability to see it in more ways than the reflected light from nearby objects allows us.

Is our 'creativity' the source of what our mind can see or are we able to see beyond mere hindsight and observation by visual light spectrums and end up with an idea that might be a better and more accurate reflection of our reality?

This lovely chart is a working example of some of the tools I came to realize were useful in translation of the things I could see with my inner eye/s and work towards finding ways of formulating useful relationships between the world we can see with the naked eye and the worlds that work outside of that limited spectrum.

The Metosphere:

This is more of the same type of utility as the cycloid geometry that we see in the CARET language.  Only in this case we are using 2 spheres to define the space outside of our normal perception in a way that suits easy translation.  The formula in the chart seem contradictory at first but each one is a key in using this simple 2D rendering to work as a translator function to pinpoint hyperspace functions without having to map them in 3space first.  This qualification is important because non-liner functions tend to carry poorly to local space relationships so we try to manage calculations in the native environment and leave only one local conversion to maintain accuracy.

(local conversion in accuracy I will cover later)

360x2 equals 720.

The basis for the Metosphere utility where a traditional numeric reference can be used for conversions from geometry to local 3space and interpolate easily with known formulation.

1/0=0/1=2 :

This is a geometry key that says the local 3space is governed by a near infinite but ultimately finite number of potentials given it is not in itself an actual infinite reality but a limited one.

The universe as far as our limited 3space goes is then much like a globe and we need an intersection (Called the Zenith, therefore Z for short) that we plot using this basic formula.

Zero is as unreal as 1 in that each is an absolute.  In a finite universe (contrary to what one would assume) 1 and 0 are just like infinity.. they do not actually exist but are concepts we use to enumerate, just another part of the numeric mathematics we have come to understand.

The thing is, absolutely nothing (Zero) and absolute everything (One) are just beyond the finite yet nearly infinite potential of our reality so they are perfect calibrations.

1/0 equals central Z axis in as much as 0/1 does:

Imagine that these are unreal absolutes with infinite potential that exist as guides leading from our known, limited reality and also just beyond it in values that can be identified by several practical means.

We must divide one absolute by the other in order to reach a true equality that draws itself across the Zenith of the local 3space universe and aligns it with a hyperspace target.

In this way we have aligned the local 3space with hyperspace something that can not be done simply and with great utility if we insist on working with languages (such as numeric math) and the rules we are familiar with.

2=Z, 1/2=Z, X2=Z :

All this states is that the nature of the vortex is based on 2D.  1/2, X2, or 2.  The nature of translation and the basis for mapping out vortical functions so we can apply real world data to a desired outcome for a hyperspace relationship.

Let us be clear now that the nature of reality itself breaks down into fundamental properties that are universal components you will find are ultimately within our grasp on a daily basis. 

We have simply not been keyed to see things in a way that allows us to directly see what is already a part of our awareness.

If you are actually reading this trying to understand the new, numeric relationships and have a difficulty understanding I suggest you look at the 'why' of this entire presentation to understand the confusion.

1. What is the meaning of life?  (to be, there is no actual finite element as to live is to be dynamic and transient).

2. Our finite languages tend to limit our ability to communicate the infinite.  The simple problem is that our languages tend towards the static, the known as a reference point and are un-able to express continuity.

Geometry can be a language of continuity, of dynamic functions outside of our static modes of relationship.

That is where this information begins to speak to you.. that it not only provides a frame to gage the dynamic universe but allows us to ultimately find a static reference to help us work out exactly the question and the answer all at once.  Hence a language friendly to continuity itself.

Keep in mind that the above relationship will begin to clarify itself as I describe the basic geometric utilities and how they relate to hyperspace and local 3space functions. 

The reasons why I assembled these specific symbols together with a bisected sphere as equal to the CARET device.

These Symbols key on basic hyperspace and natural physics that would relate to the design.

The bisected sphere is used because I had not yet pointed out the details of the Metosphere so it wouldn't be as relevant.

From here on I will detail more of how these symbols relate to the function of the device itself.

(Last updated January 15, 2009)

 

 

 

 

 

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All content and photos copyright (c) 2005,2006,2007 Karl Reinhart of The Shekinahguild.